PHILIP ELLIS GAME PROGRAMMER
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Philip Ellis
Game Programmer
Portfolio

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Twin Styx Fisher
The Fallen
Charlie The Choo Choo
Burger Bonanza

Twin Styx Fisher
Global Game Jam 2021
Made in Unity

Website to download at:
​globalgamejam.org/2021/games/twin-styx-fisher-8
Picture
Fish up lost souls below the tides of the river Styx as Organ & Bones, two skeletons twin brothers aboard the Bubba Ghoul river boat. Control the brother's soul-lures using our twin sticks to avoid hazards as they descend to new depths in search of souls.
Lead / Solo Programmer

Programming (C# / Unity)
  • Main gameplay mechanics
  • Animation setup for characters and hazards
  • Implemented environment and camera movements
Picture
Picture

The Fallen
Team of 9 (7 month development)     January - July 2019
Made in Unity

Steam page link:
store.steampowered.com/app/1251060/The_Fallen/
A third person fantasy melee combat game. You play as a knight who awakens in The Land of the Fallen, a version of purgatory for dishonored knights. Upon waking up, you come across a mysterious statue who guides you towards the three Fallen Guardians. If you’re able to defeat the Fallen Guardians, retrieve their helmets, and return them to The Statue, you will regain your honor and gain access to the eternal rest.

Lead / Artificial Intelligence Programmer / Character Animator

Programming (C# / Unity)
  • The artificial intelligence for the Dybbuk, Behemoth, Azriel boss fights and the sword, ranged and spear minions
  • ​Animation tree setup/implementation
Animation
  • Behemoth boss fight
  • Sword minion
  • Ranged minion
  • Spear minion
Design 
  • Created a Game Design Document
  • Dybbuk/Azriel mechanics and attack patterns
  • Cathedral level design and asset placements
  • Game/character backstory
​Audio
  • Voice editing for the characters (Statue, Dybbuk, Azriel, Knight)
  • Voice acting as "The Knight"

Dybbuk
AI/Animation Tree

Azriel
​AI/Animation Tree

Charlie The Choo Choo: Off The Rails
Team of 4  (2 week development)      November - December 2018
​Made In Unity

Character Programmer
Third person tank game where the player takes control of Charlie The Tank Engine. Armed with 4 mini guns and an oppressive rail gun, the player is tasked with taking out the enemy tank engines and their leader.

Programming
  • Character Movement / Controls
  • Animation Trees / Blending 
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Burger Bonanza
Team of 5     (4 month development)      January - April 2018
Made In Unity


A 3-D platformer where the player eats burgers to gain mass, and using that mass to create clones. Each of the three clones available to the player helps them in solving puzzles and traversing the environment.
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Lead/Solo Programmer

Programming
  • Player Mechanics / Movement
  • UI
  • Particle Implementation
Design
  • Four levels
  • Menu / HUD
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