Demo Reel (April 2019)
Quick Buttons
The Fallen (C# / Unity)
Team of 9 (7 month development) January - July 2019
A third person fantasy melee combat game. You play as a knight who awakens in The Land of the Fallen, a version of purgatory for dishonored knights. Upon waking up, you come across a mysterious statue who guides you towards the three Fallen Guardians. If you’re able to defeat the Fallen Guardians, retrieve their helmets, and return them to The Statue, you will regain your honor and gain access to the eternal rest.
LEAD / ARTIFICIAL INTELLIGENCE PROGRAMMER / ANIMATOR
Programming (C# / Unity)
Programming (C# / Unity)
- The artificial intelligence for the Dybbuk, Behemoth, Azriel boss fights and the sword, ranged and spear minions
- Animation tree setup/implementation
- Behemoth boss fight
- Sword minion
- Ranged minion
- Spear minion
- Created a Game Design Document
- Dybbuk/Azriel mechanics and attack patterns
- Cathedral level design and asset placements
- Game/character backstory
- Voice editing for the characters (Statue, Dybbuk, Azriel, Knight)
- Voice acting as "The Knight"
Dybbuk
AI/Animation Tree
Azriel
AI/Animation Tree
Charlie The Choo Choo: Off The Rails (C# / Unity)
Team of 4 (2 week development) November - December 2018
Character Programmer
Third person tank game where the player takes control of Charlie The Tank Engine. Armed with 4 mini guns and an oppressive rail gun, the player is tasked with taking out the enemy tank engines and their leader.
Programming
Third person tank game where the player takes control of Charlie The Tank Engine. Armed with 4 mini guns and an oppressive rail gun, the player is tasked with taking out the enemy tank engines and their leader.
Programming
- Character Movement / Controls
- Animation Trees / Blending
Burger Bonanza (C# / Unity)
Team of 5 (4 month development) January - April 2018
Lead/Solo Programmer
- A 3-D platformer where the player eats burgers to gain mass, and using that mass to create clones. Each of the three clones available to the player helps them in solving puzzles and traversing the environment.
- Player Mechanics / Movement
- UI
- Particle Implementation
- Four levels
- Menu / HUD