Demo Reel (April 2019)
Hey, my name is Philip Ellis, I’m an aspiring game developer and graduate of Niagara College that mainly focuses on Programming in the C#/C++ languages for Unity! I have been focusing my skills towards gameplay programming and game AI.
I am an easy-going person who strives for nothing but the best quality in my work and especially eager to take on any challenges that are thrown my way.
Video games have been part of my life since I was 3 and picked up a SNES controller to play Super Mario World.
My favorite games include Tales of Symphonia, Final Fantasy Tactics Advance, The Shin Megami Tensei / Persona series, and Bloodborne. If you wish to get to know me better, check out my social media below, or even contact me!
Languages: C# (4 years), C++ (4 years), Java (3 years), HTML (2 years), PHP (2 years)
Game Engines: Unity (4 Years)
Software: 3DS Max (3 year), Substance Painter (2 Years), Audacity (2 Years),
Photoshop (2 year), After Effects (1 year), Maya (1 year)
Most Spirit Award
The Fallen (January 2019 – July 2019)
"Released on Platform: WINDOWS (STEAM) March 4th 2020"
Lead/Artificial Intelligence Programmer (Team of 6)
Lunar Cooter and His Space Computer (Global Game Jam)
Charlie The Choo Choo (November 2018 – December 2018)
Character Movement Programmer (Team of 4)
Burger Bonanza (January – April 2018)
Shift Supervisor at Midway Redemption, HOCO
(April 2013 - Current)
As shift supervisor I oversee a team of 2-9 people behind an arcade counter, organize/maintain item stock in the front counter and in the back area. To ensure customer service is of top quality, co workers are trained to be the best they can be and are safe/happy on shift.
Head cook, cashier, Harvey’s
(July 2011 – April 2013)
To manage cooking/preparing an assortment of meat and other products in a fast-efficient work pipeline while coordinating with a small work team.
Dishwasher, Tony Roma’s
(August 2009 – April 2011)
Efficiently washed dishes in a fast-paced environment.