PHILIP ELLIS GAME PROGRAMMER
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Demo Reel (April 2019)

Resume

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ABOUT ME
​

Hey, my name is Philip Ellis, 
I’m an aspiring game developer and graduate of Niagara College that mainly focuses on Programming in the C#/C++ languages for Unity! I have been focusing my skills towards gameplay programming and  game AI.

I am an easy-going person who strives for nothing but the best quality in my work and especially eager to take on any challenges that are thrown my way.

Video games have been part of my life since I was 3 and picked up a SNES controller to play Super Mario World.

My favorite games include Tales of Symphonia,  Final Fantasy Tactics Advance, The Shin Megami Tensei / Persona series, and Bloodborne. If you wish to get to know me better, check out my social media below, or even contact me! 


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SKILLS
Languages:        C# (4 years), C++ (4 years), Java (3 years), HTML (2 years), PHP (2 years)         

Game Engines:  Unity (4 Years)

Software:            3DS Max (3 year), Substance Painter (2 Years), Audacity (2 Years),
                             Photoshop (2 year),  After Effects (1 year),  Maya (1 year)

EDUCATION
  • Game Development, Niagara College – Welland, ON 
           September 2016 – April 2019
           Honor Roll
​           Most Spirit Award
  •  Software Development And Network Engineering, Sheridan College – Oakville, ON     September 2012 – August 2013

GAME PROJECTS

​
The Fallen (January 2019 – July 2019)
"Released on Platform: WINDOWS (STEAM) March 4th 2020"
Lead/Artificial Intelligence Programmer (Team of 6)
  • Third person hyper realistic melee sword combat game where the player must defeat the two guardians in a fallen realm to regain his lost honor.
Programming
  • The AI system (state machine / AI behaviors)
  • The AI for the Dybbuk, Behemoth and Azriel Boss fights.
  • The AI for the sword, ranged and spear minions
Animation
  • The complete animation set for the Behemoth boss fight
  • The complete animation set for the sword, ranged and spear minions
Design
  • Created an in depth Game Design Document
  • The Dybbuk/Behemoth/Azriel mechanics and attack patterns
  • Cathedral level design and asset placements
  • Game/character/boss backstory 
Audio
  • Voice editing for the characters (Statue, Dybbuk, Azriel, Knight)
Lunar Cooter and His Space Computer (Global Game Jam)
  • An astronaut is trapped on a dying space station. Lunar Cooter has to either escape the station or repair it to keep it afloat. Help Lunar Cooter by directing him to objectives and help him repair the ship as he stumbles his way, inebriated, through the ship
Programming
  • Main player mechanics / AI implementations
  • Animation tree setup / implementation
  • Room managing system

Charlie The Choo Choo (November 2018 – December 2018)
Character Movement Programmer (Team of 4)
  • Third person tank game where the player takes control of Charlie The Tank Engine. Armed with 4 mini guns and an oppressive rail gun, the player is tasked with taking out the enemy tank engines and their leader.
Programming
  • Character Movement / Controls
  • Animation Trees / Blending
Burger Bonanza (January – April 2018)
Lead/Solo Programmer
  • A 3-D platformer where the player eats burgers to gain mass, and using that mass to create clones. Each of the three clones available to the player helps them in solving puzzles and traversing the environment.
Programming
  • Player Mechanics / Movement
  • UI
  • Particle Implementation
Design
  • Four levels
  • Menu / HUD

EXPERIENCE 

Shift Supervisor at Midway Redemption, HOCO
(April 2013 - Current)

As shift supervisor I oversee a team of 2-9 people behind an arcade counter, organize/maintain item stock in the front counter and in the back area. To ensure customer service is of top quality, co workers are trained to be the best they can be and are safe/happy on shift.

Head cook, cashier, Harvey’s
(
July 2011 – April 2013)
To manage cooking/preparing an assortment of meat and other products in a fast-efficient work pipeline while coordinating with a small work team.

Dishwasher, Tony Roma’s
(
August 2009 – April 2011)

Efficiently washed dishes in a fast-paced environment.

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